Monday, March 3, 2008

Week 8 - Puzzle Design

Unreal Tournament 3 (PS3)
There aren't really elements of gameplay that are identifiable as puzzles in this game, however there are certain types of games within the shoot em up style of play that could be considered puzzle like. One such example is on levels where you have to capture an enemy node which usually means several enemy nodes. It is your job to capture a number of nodes and not allow the enemy to capture them back. This is difficult, as it takes time to destroy the protective shield around the node each time, and the second problem is that while you are capturing another node, your enemy is trying to steal one of yours! I would categorize this under "Trial and Error" puzzle types. There is no straightforward way to solve this puzzle except to create a strategy that will allow you to be successful.

Guitar Hero II (360)
Puzzle Types: There aren't really any "puzzles" in guitar hero II, but certain elements could be considered similar to a puzzle.

Code/Configuration: this game is all about button combination. The game is played by pushing the correct buttons at the correct times to produce the right sounds. When the player is successful at meeting these requirements they gain points that brings up their score and score multiplier. The better players do in a song, the more fans they get and as a result they are able to earn more money, unlock new items, etc.

Cause and Effect: Pushing buttons on the controllers causes certain things to happen on screen. By tilting the guitar shaped controllers upward the player uses star power and this in turn helps them by making notes worth more point wise.

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